Sorry again but absolute screw these casuals entitlists who cried and made that happen. What we got? Hard to obtain items got nerfed and drop rates increased. Community complained about hard to obtain items and how they were too powerful, instead of complaining about there not being more options and needing to add content. Most of them simply want items to be nerfed instead of balancing and adding content. For lack of better phrasing, many of the community members are idiots (sorry). The community feedback is a major component of this for me. Game is fundamentally broken and we need changes. No one wants to see everyone make sorcs and hdins while people jerk off in their enigmas. In-game trading platform, for example, so you dont have to painfully spam trade messages in channel before it gets pushed down in 0.3 seconds by sea of trade spam.Įven the original D2 was planning for changes and balance before devs ran outta time (i.e. We are here because we love D2, but we can see that it has been outdated and could use modernization. Us people in for for-change camp are not trying to sabotage anything. How the word is interpreted is up to the devs. all were great ideas that addressed issues while retaining the spirit of the game.Īctually, even in gaming industry, we’ve seen remasters implement plenty of balance / gameplay changes. End game maps allowed us not have to run Baal run games for the 7000th time. Melee splash and corruption gave a lot of much-needed buffs to melee class and unique items. We saw how gem / rune stacking helped us not have to make an army of mules. Thanks to the mod community who kept this game alive in recent years (vanilla bnet is a ghost town), old timers like me have come back and enjoy the improvements it provided. I think nostalgia is blinding a lot of purists. However, even during its prime days, D2 had a lot of flaws. I get it, I played this game too for over 16 years.
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